Looks nice, game play instructions might be welcome.
I tried it several times @ games A & B, the cat never got a miss, so knowing how the game works and what it's objective is, would be of great help.
A discription of the controle keys and their function on this page would be nice too.
The game A, game B and time buttons are animated, which is nice, the up/down buttons are not (yet), so when i press the "W" button on my azerty keyboard, i don't know if it's the right key.
Perhaps the buttons "E" & "D" would have been a better choice, because they're @ the same place on azerty, qwerty & qwertz keyboards.
Game & Watch games do have instructions written in the manual that comes with the game.
Here is a manual example of a homebrew game of mine.
You don't need to make a manual of course, you can just write it on this page, if you want. I guess more G&W fans would want to play your game, if you do.
About the gameplay :
I think it would be nice the cat, as second player, could miss too, @ every 3 failed grab attempts for example. Else the second player can never loose, which can not be the purpose, i guess.
When the mouse is on the top shelf, can the cat grab it too? Couldn't really tell, because i didn't see any grab animation.
I apologise if i sound a bit negative, that's not the purpose of my comments. i just like to see more people apreciate your nice work.
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Looks nice, game play instructions might be welcome.
I tried it several times @ games A & B, the cat never got a miss, so knowing how the game works and what it's objective is, would be of great help.
A discription of the controle keys and their function on this page would be nice too.
The game A, game B and time buttons are animated, which is nice, the up/down buttons are not (yet), so when i press the "W" button on my azerty keyboard, i don't know if it's the right key.
Perhaps the buttons "E" & "D" would have been a better choice, because they're @ the same place on azerty, qwerty & qwertz keyboards.
There’s a mistake the cat doesn’t get a miss cause it’s a collider instead of a trigger so i need to fix it
Usually game and watch games don’t give instructions but i can fix that.
the point of the game is to survive the cat’s attack and stop it from eating you with the pans.
this is a 2p versus so the second player can control the cat to instead win
Game & Watch games do have instructions written in the manual that comes with the game.
Here is a manual example of a homebrew game of mine.
You don't need to make a manual of course, you can just write it on this page, if you want. I guess more G&W fans would want to play your game, if you do.
About the gameplay :
I think it would be nice the cat, as second player, could miss too, @ every 3 failed grab attempts for example. Else the second player can never loose, which can not be the purpose, i guess.
When the mouse is on the top shelf, can the cat grab it too? Couldn't really tell, because i didn't see any grab animation.
I apologise if i sound a bit negative, that's not the purpose of my comments. i just like to see more people apreciate your nice work.
Yes the cat can grab it on the top self also, i'll see if i can update this game on my free time to make it better
Interesting concept. It's cool to see Game & Watch with an asymmetrical versus.
Thank you very much!
Don’t forget to rate the game jam version (if you wish )